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Confluxion


       Information about New Mechanics: Augment, Evolve, Rebirth
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NameCostTypeP/TRules TextFlavour TextRarity
Acidic Jelly
[7 comments]
Creature — Summoned2/1At end of turn, if Acidic Jelly was dealt combat damage this turn, put a copy of Acidic Jelly into play under your control.U
Adolescent Elf
Creature — Elf1/1Whenever another Elf comes into play, Adolescent Elf gets +1/+1 until end of turn."Young enough not to miss Aluda, they were truly blessed."C
Adopt Mannerism
Enchant CreatureEnchanted creature is the colour of your choice.
Whenever you play a spell, enchanted creature gets -1/+0 until end of turn.
C
Aekirai Princeling
Creature — Demon Warrior5/4Aekirai Princeling is indestructible when tapped.
When Aekirai Princeling comes into play, destroy all white or green creatures you control.
You may play Aekirai Princeling without paying its casting cost if you control five or more Zombies.
R
Air Impi
Creature — Summoned1/2Flying
During your upkeep, tap target permanent you control.
"Fickle servants, the impi were often more trouble than they were worth."C
Airborne Raiders
Creature — Bandit2/1Tap two creatures you control: Airborne Raiders gains flying until end of turn."I told you, pick the straws last but no... today was your lucky day."U
All-Seer
Creature — Elf Druid1/4When All-Seer comes into play, destroy target enchantment.
, : Destroy target enchantment.
"True sight is a simple skill. Just keep your eyes open."R
Alluring Maiden
[1 comments]
Creature — Elf1/1Protection from creatures.
When Alluring Maiden comes into play, tap or untap all creatures.
You may play Alluring Maiden without paying its casting cost if you control five or more green creatures.
R
Alpha Strike
Global EnchantmentAttacking creatures gain first strike."The fineness of your iron matters not if it lies dead in your sheath."
- Ogo-Dewiri to Hoda-Ton
U
Amateur Diplomat
Creature — Merchant1/2When Amateur Diplomat comes into play, gain 5 life if target opponent controls a Plains, draw a card if that player controls an Island, return a creature card from your graveyard to your hand if that player controls a Swamp and put a 2/2 green Beast creature token into play if that player controls a Forest.U
Amkanothi the Unforgiven
Legendary Creature — Demon8/5Flying
At the beginning of your upkeep, sacrifice a Swamp. If you can't, sacrifice all creatures you control other than
Amkanothi the Unforgiven and discard your hand.
Whenever a creature dealt damage by Amkanothi the Unforgiven this turn is put into a graveyard, put a +1/+1 counter on Amkanothi the Unforgiven.
R
Amkanothi's Ire
Enchant CreatureAt the beginning of the upkeep of enchanted creature’s controller, put a -1/-1 counter on that creature, then he or she loses 1 life for each -1/-1 counter on enchanted creature."A quick death was the highest form of mercy known to the Cursed One."R
Apostasy Order
Creature — Knight4/2Protection from white.
Whenever a Knight an opponent controls enters the graveyard from play, you may remove it from the game and search your library for a card named Apostasy Order and put it into play tapped. Then shuffle your library.
U
Aria of Steel
InstantEach blocked attacking creature gets +2/+0 until end of turn for each creature blocking it.
Unblocked attacking creatures get -1/+0 until end of turn.
"Aye, the cries of war. Bring me the bard that can replicate that!"
- Hoda-ton
C
Aura Combust
Global EnchantmentYou may pay rather than pay Aura Combust’s mana cost.
Sacrifice an enchantment: Deal 2 damage to target creature or player.
"Shockingly to the wizards, the barbarians proved themselves capable of setting fire to intangible objects."U
Avian Ancestor
Creature — Bird Mutant1/2Flying
Evolve 2
"Not especially good at flight, they still look down upon landbound wretches."C
Backstab
InstantPlay Backstab only if you control a black creature.
Backstab deals 1 damage to target creature.
If target creature is put into a graveyard this turn, return Backstab to its owner's hand.
C
Banal Illusionist
Creature — Wizard1/1: Destroy all Illusion tokens, then put a 0/1 blue Illusion creature token into play.
When Banal Illusionist leaves play, destroy all Illusion tokens.
U
Band of Sellswords
Creature — Soldier3/1During your upkeep, pay or sacrifice Band of Sellswords."No coin, no fight. We're honest working men."C
Bandit Party
Creature — Bandit2/1If Bandit Party attacks and is not blocked, it gets +1/+1 until end of turn."Evil is cowardly, and is strongest when unopposed."
- Mikezan
C
Barbarian Clan
Creature — Barbarian Warrior4/3Barbarian Clan can't block creatures with power 2 or less."Even savages have their own honour."
- Hoda-ton
C
Barbarian Dogface
Creature — Barbarian Warrior1/1, sacrifice Barbarian Dogface: Target player sacrifices a non-enchantment permanent with converted mana cost of 1.C
Barefoot Pentinent
Creature — Peasant Cleric1/1Discard your hand, : Target player gains 2 life for each card discarded this way."Absolving themselves of all worldy cares and possessions, they step so much closer to the one Zuur."R
Barricade Tower
Artifact Creature — Wall0/4Defender
: Barricade Tower gets +2/-2 and may attack this turn as though it didn’t have defender.
"After it breached the fortifications, its operators simply used it to mend the gap till the next assault."C
Batteries of Zhigov
SorceryPut an artifact token with "Tap, sacrifice this token: Add to your mana pool." into play under each player's control."Precentor Zhigov's primary research was into the mana-retaining properties of matter, but an unfamiliarity with associated reactions led to his untimely demise."
- Waveend Mortuary report No. 3729
U
Battle Contraption
Artifact Creature — Construct3/4Battle Contraption can't attack unless you pay .
Battle Contraption can't block unless you pay .
"If it would work half the time, we would have twice as many orders."C
Behead
InstantDestroy the creature with the highest power controlled by each player.
If more than one creature share the highest power, their controller may choose which to destroy.
C
Bellow To Arms
SorceryPut a 2/2 red Barbarian Warrior creature token with haste into play under your control.
Augment - Flip a coin until you lose two flips in a row. Put a 1/1 red Barbarian creature token into play under your control for each flip you win.
R
Besiege
InstantDestroy all Walls.
Blocking creatures get -1/+0 until end of turn.
"Ballistae, trebuchets, underminers, we've got the lot."C
Betrayal of Kin
Enchant CreatureEnchanted creature gains protection from all of its colours."You who have slain your brothers in arms, there is no turning back."
- Le'kale after Idiltar
U
Billet
InstantPrevent the next 1 damage that would be dealt to all creatures you control this turn.
Augment - Prevent the next 2 damage that would be dealt to all creatures you control this turn instead.
"A hearty ale, a warm bed... that's all us old-timers want."
- Heilon Corporal Proet Sahat
U
Biomancer
Creature — Wizard Druid1/3All creatures you control have "Evolve 1"."He does his best to help nature along."R
Blackguard Invaders
Creature — Bandit2/1Creatures can't block unless their controller pays for each blocking creature."The Blackguard never had a base of their own, moving wherever there was booty to be taken."R
Blank Parchment
[1 comments]
Artifact, : Choose a random card from your library face down and remove it from the game.
, Sacrifice Blank Parchment: Put all cards removed from the game with Blank Parchment into their owner's hand.
C
Blind in the Dark
Global EnchantmentAll non-black creatures get -2/+0 when blocking or being blocked by black creatures."Obey the mistress. She is a cloak that covers you well."
- Le'kale
U
Bloodshed
InstantBloodshed deals 1 damage to target creature for each red creature you control.C
Body Double
[2 comments]
Creature — Double1/1Rebirth 3
If another creature would be put into a graveyard from play, you may sacrifice Body Double instead.
: Return Body Double from your graveyard to your hand.
"It was fashionable and practical for the ladies of Byrrnim to have their handmaidens look much like themselves."C
Border Monks of St. Nthu
Creature — Soldier Cleric2/3, : Target attacking unblocked creature becomes blocked."Warrior-monks can go from two hands clapsed in prayer, to both fists flailing out in a split-second."U
Born Leader
Enchant CreatureAll other creatures you control that share a creature type with enchanted creature get +1/+1.
When enchanted creature leaves play, those creatures get -1/-1 until end of turn.
C
Brazen Anarchist
Creature — Bandit1/1Whenever a creature or player is dealt damage, Brazen Anarchist gets +1/+0 until end of turn.R
Calculated Retreat
SorcerySacrifice any number of lands you control. Put two 1/1 white Peasant creature tokens into play for each land sacrificed this way."They held out for as long as it was prudent, then fell back and took the inhabitants with them."C
Carpet of Weeds
[3 comments]
Creature — Weed0/1: Put a 0/1 green Weed creature token into play.C
Carrion Feeder
Creature — Beast1/1: Creatures’ activated abilities cost 2 more to play until end of turn.U
Cast Down
InstantAs an additional cost to play Cast Down, sacrifice target creature you control.
Destroy target creature without flying.
C
Cast The Bones
InstantFlip a coin. If you win the flip, put two 2/1 black Zombie creature tokens into play under your control.
If you lose the flip, deal 1 damage to target creature and 3 damage to yourself.
U
Ceremonial Burial
SorceryRemove up to five cards in target opponent's graveyard from the game.
Augment - Remove target opponent's graveyard from the game. You gain 1 life for each card removed this way.
"Knights of the damned entomb slain foes with habitual respect. Their clerics have different ideas."C
Chainleaf Helm
[2 comments]
Artifact EquipmentEquipped creature gets +0/+1.
When equipped creature is put into a graveyard, you may draw a card.
Equip
U
Champion of the Meek
Creature — Warrior2/4If you control five or more creatures with a toughness of one, you may play Champion of the Meek without paying its casting cost.
When Champion of the Meek comes into play, put a +1/+1 counter on all creatures with a toughness of one.
R
Chaotic Times
Global EnchantmentWhenever a spell or activated ability is played targeting a permanent you control, you may pay .
If you do, change its target to another random permanent of the same type you control.
"My axe broke in two, but his sword's hilt came off, so we called it quits. Then the cannonball fell."R
Choking Grasp
SorceryChoose one — Target player discards a card at random, or target player removes the top three cards of his or her library from the game.C
City Boundaries
Creature — Wall0/2Defender
Whenever City Boundaries is dealt combat damage, put a +1/+1 counter on it.
"What does not breach us, strengthens us."
- City elder
C
Cloak of the Lost Magus
Artifact Equipment: Cloak of the Lost Magus gains protection from the color of your choice until end of turn.
Equipped creature flying and protection from blue, and gets -2/+0.
Equip
U
Commander's Baton
Artifact: Tap target untapped permanent you control. If that permanent is a creature, it gets +0/+2 until end of turn."As the body needs a head, the army needs a leader."C
Commissioned Constabulary
Creature — Soldier1/3Tap, sacrifice Commissioned Constabulary: Regenerate target artifact or enchantment.R
Consciencous Scholar
Creature — Wizard1/1Consciencous Scholar comes into play with X +1/+1 counters, where X is the number of cards in your hand minus five.
Remove a +1/+1 counter from Consciencous Scholar, : Search your library for a nonland card with converted mana cost 3 or lower and put it into your hand. Then shuffle your library.
R
Constant Orogeny
Legendary LandConstant Orogeny comes into play tapped.
: Add to your mana pool.
, : Return target basic land card from your graveyard to your hand.
R
Contorted Colossus
[1 comments]
Creature — Mutant6/4At the beginning of your upkeep, put a -1/-1 counter on Contorted Colossus.
Evolve 3
"The Daritines' creation did not live long, but those around it didn't either."U
Cravings
SorceryAugment - Search your library for a land card and put it into play tapped. Then shuffle your library.
Augment - Creatures you control gain ": This creature deals 1 damage to target creature or player" until end of turn.
Augment - Draw two cards, then return Cravings to your hand.
R
Crawling Invertebrates
Creature — Beast Mutant1/1Evolve 1, Rebirth 1"Out of Landsforge came things of unknown parentage, and the grass was silent no more."C
Crossbreeding
SorceryAs an additional cost to play Crossbreeding, tap two non-artifact, non-Wall creatures you control.
Put a green creature token into play with power equal to one of those creatures' power and toughness equal to the other creature's toughness.
R
Crust of Millenia
Legendary LandCrust of Millenia comes into play tapped.
: Add to your mana pool.
If Crust of Millenia is untapped, all lands that are not creatures are indestructible.
R
Dangle
[10287 comments]
InstantTarget opponent may play any spell in his or her hand without paying its casting cost, or draw cards until he or she has seven cards in his or her hand.
If that player does, you may play any spell in your hand without paying its casting cost. Otherwise, you may have Dangle deal 5 damage to him or her.
R
Dark Mayhem
Global EnchantmentYou may pay rather than pay Dark Mayhem’s mana cost.
Pay 1 life, : Add to your mana pool.
Deal 1 damage to a creature you control, : Add to your mana pool.
U
Death before Dishonour
InstantAs an additional cost to play Death before Dishonour, sacrifice a Knight.
Blocking creatures get +2/+2 until end of turn.
"It does not matter if I perish, if my blade finds its mark."R
Deceive Foe
InstantUntap target tapped creature that dealt combat damage to you this turn. That creature deals damage equal to its power to its controller.R
Demoniac Supplicant
Creature — Cleric2/3Demoniac Supplicant gets +2/+2 if you control a Demon."Embrace the dark side of faith."C
Deny Access
[1 comments]
SorcerySearch target player's library for a card and remove it from the game. Then that player shuffles his or her library.
Augment - Search target player's library for three cards and remove them from the game instead.
"Prevention is always better than cure."C
Desecrate
InstantDestroy target Plains.
Augment - Destroy target land instead.
"The unclean fleshlings scoured the borderlands, marring them beyond repair."C
Desolation
Global EnchantmentNon-black, non-artifact creature spells cost an additional to play."... A striated pall descended, bland, languorous."
- Lay of Theiltas
C
Development
[1 comments]
SorceryAugment - Put any number of non-basic lands in your hand into play tapped.
Augment - Destroy target creature. It can't be regenerated. You gain life equal to its toughness.
Augment - Remove any number of creatues you control from the game, then put that many 4/4 green Beast creature tokens into play.
R
Diligent Blacksmith
Creature — Barbarian2/2: Put a +1/+1 counter on target creature. Play this ability only once each turn.
, : Move up to three +1/+1 counters from one target creature to another.
U
Diminishing Returns
Global EnchantmentAt the beginning of your upkeep, you may put a depreciation counter on Diminishing Returns.
Opponents' spells cost more to play, where X is the number of depreciation counters on Diminishing Returns.
R
Dire Forecast
SorceryLook at the top X cards of target player's library. You may choose to remove them from the game."Bad luck today, and tomorrow's not looking good either."R
Disbelieve
SorceryReturn all enchanted or equipped creatures to their owners' hands."Reality is subordinate to imagination."U
Disconnect
Enchant CreatureTarget creature without enchantments cannot attack or block, and cannot be the target of spells or abilities.
: Return Disconnect to its owner's hand.
"It was not uncommon for a weary Daritine to sever his connection with mundane reality."C
Disease Victims
Creature — Zombie2/2Whenever Disease Victims is blocked, destroy it.
Whenever a creature blocks Disease Victims, it gets -3/-3 until end of turn.
C
Dispel Magik
[1 comments]
InstantRemove target non-artifact creature from the game if you pay its casting cost.U
Disputed Terrain
Global EnchantmentYou may pay rather than pay Disputed Terrain's mana cost.
Whenever a land would be put into play, any player may sacrifice a creature and pay 5 life.
If a player does so, put that land into its controller's graveyard instead.
U
Domestic Drake
Creature — Beast3/2Flying
: Domestic Drake loses flying and gets +0/+1 until end of turn.
"Fattened after ages of pandering to the aristocracy, remember well that the Drakes are still half-dragon."
- Guide to the Houses, Vol. III
R
Doom of Zuur
[5182 comments]
SorceryEach player chooses a basic land type. Destroy all lands of those types.R
Doublecrossing Rogue
Creature — Bandit2/1Other Bandits you control get -1/+0.
Target opponent gains control of Doublecrossing Rogue at end of turn if you control five or more Swamps.
"Never turn your back on one. Even after you have paid them. Especially then."C
Dragging Truce
[1 comments]
Global EnchantmentYou may pay rather than pay Dragging Truce's mana cost.
Dragging Truce comes into play with a peace counter for each creature you control.
During your upkeep, you may put a peace counter on Dragging Truce.
If a player attacks, deal 1 damage to him or her for each peace counter on Dragging Truce and sacrifice it.
U
Drow Fighter
Creature — Elf Zombie2/2When Drow Fighter comes into play, sacrifice all Elves you control.
, : Destroy target green creature.
"They kept their memories of the forest but none of its love."R
Drugged Rations
Global EnchantmentAt the beginning of your upkeep, you may put a drug counter on Drugged Rations.
When Drugged Rations has X or more drug counters on it, remove them and deal X damage to each opponent and each non-Wall creature they control.
U
Druid's Due
[3720 comments]
Global EnchantmentIf a player controls more non-creature, non-land permanents than creatures, he or she sacrifices a non-creature permanent whenever a permanent comes into play under his or her control."A single flower... how many craftsmen, how many smiths, can fashion even the littlest of its petals?"R
Druidic Keeper
Creature — Druid Cleric2/3, tap a creature you control: Target creature gains protection from blue, black and red until end of turn.
: Put a 1/1 green Squirrel creature token into play for each Druid you control.
R
Early Industries
[2 comments]
Legendary LandEarly Industries comes into play tapped.
: Add to your mana pool.
Sacrifice an untapped land, : Add 3 mana of any colour that land could produce to your mana pool.
R
Earth's Sustenance
Global EnchantmentSacrifice a Forest: Prevent all damage that would be dealt to target creature this turn."And the very earth rose up to shield their protectors, charring in mage-fire but saving the ambushed elven druids."C
Ebony Spear
Artifact EquipmentEquipped creature gets +1/+0.
Whenever equipped creature deals combat damage, you may look at the top two cards of your library, then put them back in any order.
Equip
C
Eclipse of the Sun
SorceryNon-black creatures get -X/-X until end of turn, where X is the number of black creatures you control.R
Edifying Grace
Enchant CreatureEnchanted creature gains protection from artifacts and enchantments you don't control."Fool, you cannot corrupt us. We are Zuur's, heart and soul."
- Ethelber, Utonic Paladin
C
Elite Honour Guard
Creature — Soldier2/3Vigilance"Some wonder if they sleep standing up. Or if they ever sleep at all."U
Elven Elder
Creature — Elf1/2Whenever a Forest enters your graveyard from play, sacrifice Elven Elder."Nine hundred years old, the senior among the elf were tied irrecoverably to their land."U
Elvish Minutemen
Creature — Elf Warrior1/2You may play Elvish Minutemen as an instant for if you discard a Forest from your hand.
When Elvish Minutemen comes into play, it gets +1/+1 until end of turn.
C
Enchanted Grove
Creature — Wall0/4Defender
Enchanted Grove does not deal or receive combat damage.
"Weren't we here an hour ago?"U
Enient
Creature — Beast Ancient7/4Enient can't attack if you control an Island.
Enient can't block if you control a Swamp.
"Top of Mirkenwood's food chain, the Enient were in truth shy and retiring unless provoked."C
Enslave
InstantPlay Enslave only if you control a creature.
Gain control of target creature with power less than all creatures you control, and toughness less than or equal to all creatures you control.
"The weak must submit to their betters."C
Enthralling Mistress
Creature — Spirit1/1Flying
: Put a +1/+1 counter on target creature an opponent controls.
Remove three +1/+1 counters from target non-black, non-artifact creature, : Gain control of that creature.
"The mightiest are forever seduced by the most fragile of beings."U
Epic Conclusion
SorceryEach player puts a fate counter on a creature he or she controls.
Remove all non-Legendary creatures without a fate counter from the game.
Augment - Destroy all lands.
R
Ethereal Hourglass
SorceryTake an extra turn after this one.
Creatures and lands you control don’t untap during your next untap step.
Augment - Untap all creatures you control during your next untap step.
R
Exhortation
SorceryAugment - Target player discards a non-land card and loses life equal to its converted mana cost.
Augment - Each player may put a creature card from his or her hand into play without paying its casting cost.
Augment - Creatures you control get +3/+0 until end of turn.
R
Existential Drag
Global EnchantmentCreatures may not attack on the first turn after the turn they came into play.
Whenever any damage is dealt to you, sacrifice Existential Drag.
C
Expert Pathfinder
Creature — Elf1/1Whenever Expert Pathfinder attacks, target creature you control gains plainswalk if you do not control a Plains, islandwalk if you do not control an Island, mountainwalk if you do not control a Mountain and swampwalk if you do not control a Swamp.C
Fair Exchange
SorceryChoose a card from target opponent's hand at random. You may play it as though it were in your hand.
Then that opponent chooses a card from your hand at random. He or she may play it as though it were in his or her hand.
If you have no lands in your hand, you may reveal your hand and return Fair Exchange to its owner's hand.
R
Fearless Vanguard
Creature — Barbarian Warrior3/1Augment - Haste
If you control any other creatures, sacrifice Fearless Vanguard.
"Overeager for glory and treasure, the Reitka would only battle alone."U
Festering Flesh
Global EnchantmentWhenever damage would be dealt to a non-black creature, put that many -1/-1 counters on it instead."What their putrid claws tore was not in the power of ordinary clerics to heal."U
Field Manling
Creature — Soldier Mutant1/1Plainswalk
Evolve 2
"The little ones sought safety in numbers and acceptance in human society. Some became famous in their own right."C
Flameshot Archers
[1 comments]
Creature — Soldier1/2: Flameshot Archers deals 1 damage to all blocked attacking creatures."The Honourable Company of Bowmen was considered a prime posting, as its members usually stood back and took the majority of the kills."R
Flee or Flight
[1 comments]
InstantChoose one — Target creature gains flying until end of turn, or return target creature you control to your hand."You can go forward or go backward, but never dither over it."C
Flow Weaver
[299 comments]
Creature — Wizard1/3Protection from red.
Lands your control have ": add one mana of any colour to your mana pool."
"They mix the tinctures of mana with a measured eye."U
Forbidding Silence
SorceryUntil end of turn, whenever an opponent plays an instant or sorcery spell, he or she loses 3 life.U
Forest
Basic Land — ForestL
Frontiermen
Creature — Soldier2/2: Regenerate target basic land.
, : Return target basic land card from your graveyard to your hand.
R
Furry Hide
[2 comments]
Enchant CreatureIf a source would deal damage to enchanted creature, prevent 1 of that damage."Armour was usually considered an optional extra."C
Future Generations
InstantShuffle all creature cards from each player’s graveyard into their libraries.
Draw a card.
"... all my forebears stretched out in a line before me, with those to come waiting patiently behind..."R
Geological Shift
[2 comments]
Sorcery As an additional cost to play Geological Shift, sacrifice target basic land you control.
Search your library for a basic land card and put it into play, then shuffle your library.
C
Germination
SorceryAugment - Put a +1/+1 counter on each creatue in play with a toughness of 1.
Augment - Add one mana of any colour to your mana pool.
Augment - Gain X life, where X is equal to the total toughness of creatues you control.
R
Gorger Worm
Creature — Worm4/4When Gorger Worm comes into play, each opponent may draw three cards.
Gorger Worm can't be blocked by creatures with flying.
"Treasure seekers sifted through the soil it turned up."U
Gorki Omnivore
Creature — Beast Mutant3/1As long as you control an equal number of Forests and creatures, Gorki Omnivore gets +0/+3 and Evolve X, where X is the number of Forests you control.
Evolve 1
U
Grand Conclave of Seclusion
[82 comments]
Legendary Creature — Wizard1/2When Grand Conclave of Seclusion comes into play, if you didn’t play it from your hand, sacrifice it.
Grand Conclave of Seclusion can't be the target of spells or abilities.
: Target player draws a card.
: Target player removes a non-land permanent he or she controls from the game.
R
Great Halberd
Artifact EquipmentEquipped creature gets +1/-1.
Whenever equipped creature deals combat damage to a creature, it deals 1 damage to each other creature blocking it.
Equip
U
Gulltower Apprentice
Creature — Wizard Soldier1/1: Target creature becomes the colour of your choice until end of turn.C
Gulltower Curtainwall
Creature — Wall0/3All players' maximum hand size is equal to their life total."Water falling, now I recall/So many others."
- Undated poem
U
Halfelven Mixblood
Creature — Elf2/2You may use white mana to pay for any green mana in the casting cost of Elves and the activation costs of their abilities."Combining some of the timelessness due to true Elves with some of the drive of transigent humans, mixedbloods were accepted but not trusted by either camp."R
Hamlet Hero
Creature — Peasant2/2Rebirth 3
Whenever a Plains comes into play, you may pay .
If you do, put a 1/1 white Peasant creature token into play.
R
Hand of God
SorceryUse only white mana to pay for X.
Hand of God can't be countered.
Return X target permanents to each player's hand.
Then target player reveals his hand and removes all non-land, non-white cards in it from the game.
R
Harvesting Farmhands
Creature — Peasant1/1When Harvesting Farmhands is put into a graveyard from play, you may search your library for a non-Plains basic land and put it into your hand.C
Head Bounty
[1 comments]
Enchant CreatureHead Bounty can enchant only a creature an opponent controls. That player may choose which creature it enchants.
When enchanted creature is put into a graveyard from play, you may add two mana of any color to your mana pool.
"Soon after the Amkanothi arrived, a market for pawning heads sprang up in Iktolor."C
Heirloom Blade
Artifact EquipmentEquipped creature is a Noble in addition to its other creature types.
Equipped creature can't be the target of creature abilities.
Equip
C
Highborn Assassin
Creature — Noble3/1, : Destroy target tapped creature.
, : Return Highborn Assassin to its owner's hand.
"He kills, because gentlemen have to have a profession."R
Hoda-Ton, Southern Fist
Legendary Creature — Barbarian Warrior6/5Rebirth 5
Double strike
If Hoda-Ton, Southern Fist has been the target of spells or abilities this turn, it does not deal normal combat damage this turn.
R
Holy Being
Creature — Angel4/5Flying
Protection from black and from red.
When Holy Being comes into play, destroy all Swamps and all Mountains you control.
You may play Holy Being without paying its casting cost if you control five or more white Clerics or white Knights.
R
Honing Pebble
Artifact: Put a +1/+1 counter on target creature without any counters."A thousand days of preparation, a single moment of truth."C
Horde Instinct
Enchant CreatureEnchanted creature gets +2/+2.
Enchanted creature can't attack or block unless a creature sharing a creature type with it also attacks or blocks.
If no other creature you control shares a creature type with enchanted creature, sacrifice Horde Instinct.
C
Hosts of Jeclir
Global EnchantmentDuring your upkeep, you may return to play a creature removed from the game by Hosts of Jeclir.
When Hosts of Jeclir comes into play, remove all creatures you control from the game.
White creatures you control get +1/+1, flying, vigilance and are Angels in addition to their creature types.
"... when all that is left is flesh against evil, the Host shalt rise once more..."R
House Falconer
Creature — Soldier1/2, : Put a 1/1 blue Bird creature token with flying into play."No mere playthings of the nobility, a fully-grown royal falcon could dismount a man."U
Hungering Scavengers
InstantIf target player has 5 life or less, Hungering Scavengers deals 5 damage to that player.
Otherwise, Hungering Scavengers deals 2 damage to that player instead.
"They linger till the time is almost come. Then they go for the throat."U
Huntcaller
Creature — Barbarian3/3All Barbarians and all Beasts get +2/+2 when attacking.
If no Barbarians other than Huntcaller and no Beasts are in play, sacrifice Huntcaller.
"Their horns play to rouse the spirit of men."U
Hypnotic Suggestion
InstantTarget player reveals his or her hand and you choose a card from it. You may play that card as though it was in your hand."You are feeling sleepy..."U
Illathas Tower Shield
Legendary Artifact EquipmentIllathas Tower Shield is indestructible.
Equipped creature gets +0/+9.
Creatures you control gain ": This creature gets +0/+1 until end of turn."
Equip
R
Immoral Rogue
Creature — Bandit1/1, : Discard two cards, then draw a card."It is said that disorder brings out the worst in men."C
Infernal Endgame
SorceryPut X 4/4 black Demon tokens with haste into play under your control.
You lose the game at end of turn.
"Your bid is high, daring Amkanothi. But even the soulless can be made to pay dearly."
- Archdevil Ei
R
Insane Eldritch
Creature — Warrior Horror5/2Fear; haste
Discard three cards: Insane Eldritch gets -2/-1 until end of turn.
Any player may play this ability.
U
Insect Swarm
InstantPut X 1/1 green Insect creature tokens with flying into play."There was a great buzzing as the sky darkened with flies."R
Internal Strength
[1 comments]
Enchant CreatureWhenever enchanted creature attacks or blocks, put a +1/+1 counter on it.
Remove a +1/+1 counter from enchanted creature: Enchanted creature gets +2/+2 until end of turn.
"The jungle grew with every invasion, spilling over into the aggressors' territory."U
Iron Gnomes
Artifact Creature — Construct1/1When Iron Gnomes is put into a graveyard from play, you may shuffle Iron Gnomes into its owner’s library if you pay .C
Irresistable Charge
[1 comments]
InstantAll attacking creatures get +2/+0 and first strike.
All Knights gain trample.
"The cries of war could not be heard over the drowning beat of hooves."
- Heilon footsoldier
C
Island
Basic Land — IslandL
Itam Bladesaint
Creature — Warrior3/5Itam Bladesaint gets +2/+2 when blocking or being blocked.
If Itam Bladesaint is equipped, it gets +2/+2.
"Upholders of the tradition of Itam, Blessed of the Sword, they gain their title only by slaying seven foes in a row."U
Jewelled Pedestal
[1 comments]
Artifact, : Put a multicolored creature card with converted mana cost X from your hand into play.U
Jungle Orphan
Creature — Elf Mutant2/1Protection from Beasts.
Tap, sacrifice Jungle Orphan: Add to your mana pool for each Beast you control.
Evolve 2
"The trees are his mother and the beasts are his brothers."U
Karsyas, the Double-Edged
Legendary Artifact EquipmentKarsyas, the Double-Edged is indestructible.
Equipped creature gets +8/-3 and has first strike.
If equipped creature is a Knight, it gains ": Destroy target creature. It can't be regenerated."
Equip
R
Kingdoms Anew
SorceryReturn all lands put in a graveyard or removed from play this turn to play at end of turn.
Augment - You and target player exchange control of your lands at end of turn.
C
Kjil, Hammer of the Aktosh
Legendary Artifact EquipmentEquipped creature gets +0/+2, first strike and trample.
Whenever equipped creature is dealt combat damage, remove Kjil, Hammer of the Aktosh from the game.
Equip
"Kjil appeared sporadically in the legends of the Aktosh, always disappearing after its duty was done."R
Landed Scion
Creature — Noble2/1Peasants you control get +0/+1.
, : Search your library for a Peasant card and put it into play. Then shuffle your library.
"Chattels: sixty-one head, consisting of thirty-five males of mature age..."
- Will of the Baronet Duvilier Ron Anthani Jr.
R
Lay Waste
InstantDestroy target basic land. Add up to two mana of any color that land could produce into your mana pool."Sacking and plundering ranked among the most respected occupations of the mountain barbarians."C
Le'kale Deathknight
Legendary Creature — Knight4/7All Knights able to block Le'kale Deathknight do so.
Whenever a creature dealt damage by Le'kale Deathknight is put into a graveyard this turn,
put a 2/1 black Zombie creature token into play under your control.
R
Leaf Dwellers
Creature — Elf1/1Leaf Dwellers may block as though it had flying.
: Add to your mana pool.
U
Lec, Steed of Hoda-Ton
Legendary Creature — Beast3/3Flying
Protection from red.
If Hoda-Ton, Southern Fist is in play, you may remove Lec, Steed of Hoda-Ton from the game.
If you do, Hoda-Ton Southern Fist gets +3/+3 and gains flying.
R
Lesser Hellwyrm
Creature — Dragon6/4Flying
: Lesser Hellwyrm gets +1/-1 until end of turn.
Rebirth 6
"They were the one species the Daritines fervently hoped had not followed them from Aluda."R
Lich Adept
Creature — Lich6/3Lich Adept comes into play with two -1/-1 counters on it.
During your upkeep, you may remove a -1/-1 counter from Lich Adept.
If Lich Adept leaves play with any -1/-1 counters on it, its controller loses 5 life.
U
Life's Recondition
Enchant CreatureDuring your upkeep, put an evolution counter on enchanted creature.
Enchanted creature has "Evolve X", where X is the number of evolution counters on it.
C
Lightning Storm
[1 comments]
InstantLightning Storm deals X damage to target creature.
If X is 2 or more, put a copy of Lightning Storm with X one less than its current value targeting a creature not yet targeted by Lightning Storm this turn on the stack.
R
Lingering Rememberance
SorceryExchange your graveyard with your library. Then shuffle your library."Would it be that it was otherwise..."R
Livestock Teamsters
Creature — Peasant Merchant1/2, : Choose a creature type. Reveal the top X cards of your library, then put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.U
Lost Shadows
Creature — Spirit1/2If you control seven or fewer permanents, sacrifice Lost Shadows.
: Lost Shadows gets +3/+3 until end of turn.
"Traumatized unto death, the shades flocked about each other for comfort in the underworld."R
Major Difficulties
Global EnchantmentWhenever a spell is played, flip a coin.
If the controller of that spell loses the flip, counter it and put two fate counters on Major Difficulties.
Otherwise, remove a fate counter from Major Difficulties.
If Major Difficulties has five or more fate counters on it, sacrifice it.
U
Malicious Suffrage
Global EnchantmentDuring each player's upkeep, if that player controls more permanents than any other player, he or she sacrifices two permanents. Then if that player has more life than any other player, he or she loses 2 life.U
Mana Synthesis
Global EnchantmentYou may pay rather than pay Mana Synthesis' mana cost.
Creatures you control get +2/+2 for each enchant creature enchanting them.
"Mirkenwood's newest breeds drank magic through the pores of their skin, reworking it to suit their own purposes."U
Martial Secrets
[1 comments]
InstantCreatures you control get +X/+X until end of turn, where X is the number of creature types among creatures you control, and not more than the number of creatures you control."The classic styles are but five, but the moves that they give rise to are uncountable."
- Tract of the Polar Fist
U
Marvelous Uralkomalish
Legendary Creature — Merchant Wizard3/4When Marvelous Uralkomalish comes into play, if you didn’t play it from your hand, remove all permanents you control from the game.
, : Gain control of target permanent with converted mana cost 5 or lower.
, : Target player gains control of target permanent.
R
Master of the Deeps
Creature — Ancient MutantX/4Master of the Deeps' power is equal to the number of Islands you control.
Master of the Deeps can’t attack unless defending player controls an Island.
Evolve 1
U
Maw of the Earth
[1 comments]
SorceryChoose one — Up to X target basic lands become Forests, or all Forests become 1/X creatures until end of turn."Mirkenwood welcomes all into its fold."U
Mercenary Sorcerer
Creature — Wizard1/1, Discard a land card: Add 1 mana of any colour that land could produce to your mana pool."Two loyalties has he: magic and money."C
Merchant Clipper
Creature — Ship3/3Islandhome
When Merchant Clipper comes into play, draw three cards if you have no cards in your hand.
You may play Merchant Clipper without paying its casting cost if you control five or more Merchants.
"A single vessel laden with spices paid for the other nine lost along the way many times over."R
Metal Familiar
Artifact Creature — Construct Wizard2/1Flying
When Metal Familiar comes into play, remove target artifact from the game.
"Extremely intelligent, but with the mentality of a crow when it comes to shiny objects."U
Mikezan, Lord Protector
Legendary Creature — Noble Knight2/7Rebirth 6
If Mikezan, Lord Protector is untapped, all creatures may block any number of creatures.
"The laws of fair combat were his to lay down."R
Mimic Spell
[4 comments]
SorceryPut a copy of the next instant or sorcery spell cast by an opponent onto the stack.
You choose its targets.
"Copying tomes was how I learnt most of my magic."
- Darinite Archwizard
U
Minor Perdition
[1 comments]
Global EnchantmentWhenever a non-white creature is put into a graveyard from play, its controller loses 1 life.
If a black creature is put into a graveyard from play, its controller loses 3 life instead.
"Zuur welcomes only believers into his blessed halls." - Second Book of ZuurU
Mirkenwood Squirrels
Creature — Beast1/1Mirkenwood Squirrels can't be blocked by creatures with power 5 or greater."Let's get you another pet, darling."C
Mirrored Mindmaze
SorceryChoose one — Destroy all tokens, or put a +1/+1 counter on all creature tokens.R
Misplaced Loyalties
SorceryChoose a creature type among non-token creatures you control. Gain control of up to three target creatures of that type."A forged letter, a false master."R
Misten Foundling
Creature — Spirit2/4, Tap all Islands you control: Misten Foundling is unblockable until end of turn.
Whenever Misten Foundling is dealt damage, you lose that much life instead.
U
Mockery of the Living
SorceryReturn target non-black, non-artifact creature card put into your graveyard from play this turn, to play under your control.
That creature is black and is a Zombie in addition to its other creature types.
It gains ": Regenerate this creature. It gains +2/+2 until end of turn."
R
Monstrous Regiment
Creature — Beast Soldier4/4Rebirth 4
During your upkeep, pay or sacrifice Monstrous Regiment.
"Our new allies are loyal if not fair to the eye, but they refuse to stray far from their lands."
- Helion Commander
C
Moulded Mail
Artifact EquipmentEquipped creature gets -1/+5 and is an artifact in addition to its other creature types.
Equip
"Too heavy to move much, the paladin nevertheless felt that it was a good tradeoff."C
Mountain
Basic Land — MountainL
Mountain Dunwolves
[3253 comments]
Creature — Beast2/2Haste
When Mountain Dunwolves comes into play, it gains double strike until end of turn if you control two or more untapped Mountains.
You may play Mountain Dunwolves without paying its casting cost if you control five or more Barbarians.
R
Mud-stained Relics
[1 comments]
SorceryReturn target artifact equipment card in any graveyard to play equipping target creature you control."The belongings of brave warriors of either side fallen in the field attained tremendous value among some knights, who sometimes fought Duels of Possession for them."U
Mysticism
Global Enchantment: Look at the top card of your library, then put it on the bottom of your library.
, Sacrifice Mysticism: Draw four cards, or put the bottom two cards in your library into your hand.
U
Myyar of the Scales
Creature — Knight2/2First strike
As long as you control an equal number of Plains and Swamps, Myyar of the Scales has +1/+1.
Otherwise, Myyar of the Scales can't attack.
"With his brothers on opposite sides, Myyar felt that he had no choice but to tread the middle path."U
Natural Law
InstantAs an additional cost to play Natural Law, sacrifice a creature you control.
Distribute X +1/+1 counters among any number of creatures you control, where X is the sacrificed creature's toughness.
C
Net of Bekorian Silk
Artifact EquipmentIf equipped creature blocks an attacking creature, all other creatures you control may block that creature.
Net of Bekorian Silk may not be unequipped.
Equip
C
Nir, Seraphic Construct
Legendary Artifact Creature — Construct1/2Augment - Creatures you control have protection from artifacts and all colours other than their own.
: Regenerate Nir, Seraphic Construct
U
Nocturnal Feline
Creature — Beast Mutant3/4Augment - Nocturnal Feline has swampwalk.
Evolve 2
"Moonlit eyes spell doom for the unwary."R
Northern Rockmen
Creature — Barbarian2/2Northern Rockmen doesn’t untap during your untap step if it attacked during your last turn.
Whenever Northern Rockmen attacks, it gets +1/-1 until end of turn.
C
Nulatian Crossbow
Artifact EquipmentNulatian Crossbow comes into play with three arrow counters on it.
Remove X arrow counters from Nulatian Crossbow, tap equipped creature: Equipped creature deals X damage to target creature.
, tap equipped creature: Put an arrow counter on Nulatian Crossbow.
Equip
U
Oaken Staff of Tiduo
[2 comments]
Artifact EquipmentWhen Oaken Staff of Tiduo comes into play, you may remove all counters from all permanents in the game.
Equipped creature's activated abilities cost to play.
When Oaken Staff of Tiduo leaves play, remove it from the game.
Equip
R
Oceandrinker
Creature — Ancient7/7At the beginning of your upkeep, if a player controls fewer Islands than any other, that player gains control of Oceandrinker. Otherwise, each other player may put an Island basic land token into play tapped.R
Orb of Disruption
ArtifactDuring your upkeep, pay for each artifact you control or sacrifice Orb of Disruption.
Artifact creatures get +1/+1.
Whenever a creature would be returned to its owner's hand from play, destroy it instead.
U
Orrak of the Neverbeen
[1 comments]
Creature — Noble Ancient Spirit4/9Fear
Whenever Orrak of the Neverbeen deals combat damage to a player, you may prevent that damage and put an oblivion counter on it.
Whenever Orrak of the Neverbeen is dealt damage, remove an oblivion counter from it.
Tap, remove three oblivion counters from Orrak of the Neverbeen: Target player loses the game.
R
Patient Stalker
[1 comments]
InstantIf you control a Forest, you may have each other player gain X life rather than pay Patient Stalker’s mana cost, where X is the number of cards in his or her hand.
Put a 2/3 green Beast creature token into play under your control.
R
Perosides' Tiara
Artifact EquipmentWhenever an opponent draws a card, put a thought counter on Perosides' Tiara.
Remove three thought counters from Perosides' Tiara: Draw a card.
Whenever Perosides' Tiara becomes unattached from a permanent, remove all thought counters from it.
Equip
U
Phantom Seneschal
Creature — Spirit Knight4/1Whenever a creature deals combat damage to Phantom Seneschal, that creature's controller discards a card.
, Remove three cards from your graveyard: Return Phantom Seneschal from your graveyard to play.
R
Piece of Mind
SorceryDraw a card for each card in your hand.
Augment : Draw a card for each card in target opponent's hand instead.
"Mine or yours?"R
Pike Phlanax
Creature — Soldier2/4Protection from Knights."The one unit that would not be broken by calvary, the pikes were countered themselves by good swordsmen."C
Pillared Embassy
Legendary Land: Add 1 mana of the colour of any permanent you control to your mana pool."It received all, returned all."R
Place of Beginnings
Legendary Land, : Add to your mana pool for each basic land you control."The elves whisper that this was the cradle of Landsforge."
- Daritine Annals Vol. 5
R
Plaguevector
Creature — Zombie Horror2/6Whenever a creature blocks or is blocked by Plaguevector, put a plague counter on it.
: Untap Plaguevector.
, Sacrifice Plaguevector: Destroy all creatures with a plague counter on them.
R
Plains
Basic Land — PlainsL
Plumed Albatross
Creature — Bird1/1Flying
During your upkeep, pay or remove all creatures with flying you control from the game, if you control five or more Islands.
C
Preparing the Future
[1 comments]
InstantUntap all lands you control. You may not play any spells until end of turn.R
Priest of Unlife
Creature — Zombie Cleric3/2Zombies you control other than Priest of Unlife get +1/+0.
, : Target creature or player loses 1 life and you gain 1 life.
U
Primal Fortitude
SorceryPut three +1/+1 counters on target creature.
If target creature is green, it becomes indestructible. (This effect doesn't end at end of turn)
R
Prime Assembler
Artifact Creature — Construct Warrior3/3First strike
, remove a +1/+1 counter from target creature you control: Put a 1/1 artifact Construct creature token with first strike into play.
Sacrifice X Constructs, : Put X +1/+1 counters on Prime Assembler.
R
Profitable Excursion
[1 comments]
SorceryUntil end of turn, you may play mana abilities of a land you don’t control, putting the mana it generates into your mana pool.C
Promote
InstantPut X +1/+1 counters on target creature, where X is the number of creatures sharing a creature type with it you control.
Augment - Target creature becomes a Knight in addition to its other creature types.
C
Provoked Cavetiger
Creature — Beast4/1: Target creature can't block Provoked Cavetiger this turn."Imprisoned in its lair for days without food, the cave tiger was then released when enemies were within sight."R
Ramparts of Chulisar
Creature — Wall0/3Defender
Whenever a Soldier comes into play, you may put a +1/+1 counter on Ramparts of Chulisar.
Sacrifice a Soldier: Put a +1/+1 counter on Ramparts of Chulisar.
C
Ranger Warden
Creature — Soldier1/2Forestwalk
Ranger Warden may block unblockable creatures if you control five or more Forests.
"Slipping through the leaves, the infiltrator was accosted by a force predating his magic."C
Raw Brawn
InstantRaw Brawn deals 1 damage to you for each creature with flying or first strike in play.
All creatures lose flying and first strike until end of turn.
"New-fangled sticks, phooey! I'll take a lump of hammered metal any day!"
- Grizzled Wodk Barbarian
U
Red Critters
Creature — Barbarian Mutant1/1Sacrifice Red Critters: Red Critters deals 1 damage to target player.
Evolve 1
"The barbarian tribes appreciated their total disregard for safety, and inducted them with gusto."C
Regenade Warlock
Creature — Warrior Wizard4/3As long as you control an equal number of Islands and Mountains, you may deal 1 damage to target creature whenever you draw a card.
Otherwise, deal 1 damage to Regenade Warlock whenever you draw a card.
R
Reknit
[2937 comments]
Global EnchantmentYou may pay rather than pay Reknit’s mana cost.
, Return an enchantment to your hand: Search your library for an enchantment card with converted mana cost equal to or less than that enchantment and put it into play. Then shuffle your library.
U
Relief
SorceryRegenerate all white creatures."We thought we had died, but we were at the end saved."C
Renounced Hermit
Creature — Elf Wizard1/1Renounced Hermit can't be countered.
, Sacrifice Renounced Hermit: Creature spells you play this turn can't be countered.
C
Repression
SorceryAugment - Tap or untap target permanent.
Augment - Counter target spell with converted mana cost 4 or less.
Augment - Choose a creature type. All creatures of that type get -1/-1 until end of turn.
R
Requisition
InstantCounter target creature spell, then put it into play under your control instead of into its owner’s graveyard.R
Rewritten Laws
InstantDestroy target enchantment controlled by an opponent, then put an enchantment from your hand into play."But there was a 'never' here yesterday..."U
Riders of Rooting
[1 comments]
Creature — Elf Knight3/3Whenever Riders of Rooting deals combat damage to a player, you may choose to have target basic land under his or her control become a Forest.
: Riders of Rooting gains trample until end of turn.
U
Ridul, Paladin of the Hammer
Legendary Creature — Noble Cleric Knight5/8Rebirth 8
During your upkeep, put two +1/+1 counters on Ridul, Paladin of the Hammer for each player with 20 or more life.
: Target player gains 1 life.
: Ridul, Paladin of the Hammer gains trample until end of turn.
R
Rip Heart
InstantDestroy target creature. If that creature is not black, you gain life equal to its toughness."So... filling..."
- Amkanothi
R
Risen Devourer
Creature — Demon Beast6/3When Risen Devourer comes into play, remove all cards in all graveyards from the game.
At the beginning of each player's upkeep, he or she loses life equal to the number of creature cards in all opponents' graveyards.
R
Roaming Titan
Creature — Ancient5/6Trample
During your upkeep, sacrifice a land.
"So large that no cavern would house it, it reluctantly made its home under the skies."U
Roaring Berserk
Creature — Barbarian6/1Trample; haste
At end of turn, sacrifice Roaring Berserk.
Augment - Roaring Berserk gains fear until end of turn.
U
Rogue Cohort
Creature — Soldier2/2, : Gain control of target Soldier sharing a color with the color of the mana used in the activation cost.
: Remove target Soldier from the game and put a 2/2 black Soldier token into play under its owner's control.
"A single turned traitor precipitates a mass of defections."C
Roundabout
InstantCounter target spell. Its controller may play another spell of the same type or with a lower converted mana cost from his hand without paying its casting cost, then draw a card.C
Royal Healer
Creature — Cleric1/1: Prevent the next 2 damage that would be dealt to target creature this turn.
Remove a +1/+1 counter from target creature you control: Regenerate that creature.
C
Sand Burrowers
Creature — Beast3/2Protection from Walls
, : Sand Burrowers deals X damage to target Wall.
R
Scar Tissue
Global EnchantmentWhenever a creature regenerates, its owner may pay and put a +1/+1 counter on it."Hunt the game with many scars warily - they are testimonial to their strength."C
Sea of Flames
SorcerySea of Flames deals X damage to target creature or player and X damage to each player, other than the target player, controlling an Island."With an Armada of four hundred longboats, the united barbarians wreaked havoc upon the western ocean."U
Seal of the One Lord
Legendary ArtifactIf you control equipment named Illathas Tower Shield, Karsyas, the Double-Edged and True Crown of Dominion, you can't lose the game and opponents can't win the game.R
Season's End
SorcerySearch your library for up to one copy of each basic land and put them into play tapped.
Return up to one copy of each basic land controlled by each opponent to their controllers' hands.
R
Seasoned Spy
[1 comments]
Creature — Thief1/1As long as Seasoned Spy remains in play, all opponents play with their hands revealed.
, Sacrifice Seasoned Spy: Choose a card in target opponent's hand. That player discards it.
C
Serf Militia
Creature — Peasant1/2Sacrifice Serf Militia if you control five or more Plains."When we see their rears facing us, we leave. That is the extent of our duty."
- Tofm to Heilon conscripters
C
Serrated Scimitar
Artifact EquipmentWhenever equipped creature deals combat damage, flip a coin.
If you win the flip, equipped creature deals double that damage instead.
Equip
R
Shakr of the Once and Forever
Creature — Noble Ancient Spirit8/6Flying, trample
When Shakr of the Once and Forever comes into play, you may put a +1/+1 counter on it for each creature you control.
Whenever Shakr of the Once and Forever deals combat damage, pay for each 1 damage dealt. Otherwise, prevent that damage.
Rebirth 10
R
Shambling Bogeyman
Creature — Zombie1/1: Shambling Bogeyman gains fear until end of turn. Destroy Shambling Bogeyman at end of turn."Like many terrors, the best way to deal with one is to confront it."C
Shasn Everfather
Legendary Creature — Elf Ancient3/6Protection from black and from blue.
All non-black creatures you control have "Rebirth 1"
R
Shattered Tombs
Global EnchantmentYou may pay rather than pay Shattered Tombs' mana cost.
Whenever a creature enters the graveyard from play, you may return it to play under your control and put two -1/-1 counters on it.
That creature is a Zombie in addition to its other creature types.
"I so much prefer the dead - they're so much easier to conscript, and don't complain about the rations."
- Le'kale
U
Shaven Outcasts
Creature — Barbarian2/3Shaven Outcasts deals 3 damage to you during your upkeep if you control five or more Mountains."The few who dare defy the Rule of Iron had their hair-roots seared off with heated stone, then cast beyond the furthest boundaries of their clan, never to return."C
Shining Force
Creature — Knight2/3Rebirth 3
Protection from black.
When Shining Force leaves play, gain 5 life.
"An Everlasting Boon - Force Motto"U
Shiver
InstantTap target creature.
If target creature is red, Shiver deals 2 damage to it.
"Cool down, hothead!"C
Sieve of Fate
SorceryUntil end of turn, whenever you would shuffle your library, you may remove up to half your library, rounded up, from the game before shuffling."Fortune winnows. Fate decides."U
Silent Extinction
InstantName a creature card in any graveyard.
All players search their hand and library for all cards with that name and remove them from the game. Then each player shuffles his or her library.
If that creature card was from your graveyard, you may play it as though it were in your hand.
"I am the last of the House of Ebher. We were once lords... "
- Babbles of a dying knight
C
Sire of Winds
Creature — Ancient3/5Flying
Augment - When Sire of Winds comes into play, it gets +2/+0 and has haste.
U
Sisters of the Poor
Creature — Cleric1/1At the beginning of your upkeep, gain 2 life.
Your maximum hand size is reduced by 1.
U
Skeletal Army
Creature — Zombie Warrior3/5: Regenerate Skeletal Army."The cursed bones waddled down Edor's Vale, swelling their numbers with each engagement."C
Skullchaser Pirates
Creature — Bandit2/2, sacrifice an Island: Regenerate Skullchaser Pirates, then draw a card.U
Skyshard Enhein
Legendary Artifact EquipmentSkyshard Enhein costs less to play for each Legendary creature you control.
Equipped creature is Legendary, indestructible and gains flying and vigilance.
Equip
R
Slinger Skirmishers
Creature — Warrior2/1, : Slinger Skirmishers deals 1 damage to target creature. If target creature has flying, Slinger Skirmishers deals 2 damage to it instead.C
Slumbering Warkhott
Creature — Beast Ancient3/3Slumbering Warkhott gets +1/+1 for each other creature in play.
When Slumbering Warkhott blocks or is the target of a spell or ability, it loses defender.
When Slumbering Warkhott attacks, it gains defender at end of turn.
R
Sly Veteran
Creature — Soldier1/1, : Target Soldier is unblockable until end of turn."Laddie, let me show how to create an opening for yourself."C
Smite
SorcerySmite deals X damage to up to X target attacking creatures.
If any red mana is spent on X, those creatures cannot regenerate this turn.
"Ephemeral pretensions fade quickly against the beloved of Zuur."U
Smoke Signals
InstantYou may play your next creature spell any time you could play an instant. That creature has haste."Reinforcements were quick to arrive among the Yesha tribe. To fail to make it before the end of the conflict was seen as a disgrace."C
Solace
[288 comments]
Global EnchantmentSkip your draw step.
Creatures cannot attack.
During your upkeep, gain 1 life for each white creature you control, then remove the top three cards of your library from the game.
If you have no cards in your hand or library, sacrifice Solace.
R
Somi War-Wizard
Creature — Wizard2/1Augment - Somi War-Wizard comes into play with two +1/+1 counters on it and has ", : Target creature gains haste until end of turn."U
Sonic Blast
SorcerySonic Blast deals 1 damage to each creature and each player.
Augment - Sonic Blast deals an additional 2 damage to creatures under target opponent's control.
"Eardrums cannot be trained."C
Sort Memory
SorceryLook at the top three cards of your library, then put them back in any order.
Augment - Draw a card.
"Rael had two dozen spells, but they never came to mind."C
Soul Trader
Creature — Demon Merchant2/2During your upkeep, you may sacrifice a non-black creature you control. If you do, put a +1/+1 counter on Soul Trader.
Otherwise, remove a +1/+1 counter from Soul Trader.
Soul Trader has flying if it has three or more +1/+1 counters on it.
Soul Trader has fear if it has five or more +1/+1 counters on it.
U
Sparkling Spirits
Creature — Spirit2/2Flying
Rebirth 4
You may play Sparkling Spirits only if a white creature under your control has entered the graveyard this turn.
U
Spectre of the Fallen
Creature — Spirit0/0When Spectre of the Fallen comes into play, remove any number of creature cards from your graveyard and put that many +1/+1 counters on it.
If a creature would be put into a graveyard from play, instead remove it from the game and put a +1/+1 counter on Spectre of the Fallen.
When any creature other than Spectre of the Fallen comes into play, remove a +1/+1 counter from Spectre of the Fallen.
R
Sphere of Consuming
Global EnchantmentWhen Sphere of Consuming comes into play, move all counters in play onto it.
: Move a counter from Sphere of Consuming onto target permanent.
, Sacrifice Sphere of Consuming: Add to your mana pool for each counter on Sphere of Consuming. This mana may only be used to play blue or artifact spells.
R
Star Diamond
[1 comments]
ArtifactTap, sacrifice Star Diamond: Add 1 mana of any colour to your mana pool.
If Star Diamond is in your graveyard, you may not play artifact spells.
"In its facets are all colours, putting all other minerals to shame."R
Stay Hand
InstantPrevent all combat damage that would be dealt this turn by target attacking creature and target blocking creature."Trust me, we wouldn't want each other as enemies."
- Kenja, Elvish Druid
U
Steadfast Stand
Global EnchantmentYou may pay rather than pay Steadfast Stand's mana cost.
Whenever a creature you control blocks, you may gain 1 life.
"It is not how many we slay, but the way we fight that inspires."U
Steppe Calvary
Creature — Knight3/2If both you and defending player control a Mountain, Steppe Calvary has first strike.
If both you and defending player control three or more Mountains, Steppe Calvary has double strike instead.
C
Strange Companions
Global EnchantmentAt the beginning of each opponent's upkeep, that player chooses a non-Legendary creature he or she controls.
Put a creature token into play, under your control, that’s a copy of that creature.
When Strange Companions leaves play, remove all tokens created with it from the game.
"Ardilasoma, High Mage of the White Scroll, meet Raarg. Raarg, Ard."R
Subliminal Uprising
InstantDraw a card for each creature card in your graveyard, then discard a card for each creature in play.
Augment - Shuffle Subliminal Uprising into your library as part of its resolution.
U
Sudden Enlightenment
SorceryRemove all enchantments from the game.
Augment - Draw a card for each enchantment removed this way.
"My head was heavy with the troubles of the world, then in a flash I saw and was clear."
- Eudeino Sharpwick, Templar chaplain
C
Suicide Mission
InstantTarget Soldier with toughness 2 or less is unblockable until end of turn.
Sacrifice target Soldier at end of turn.
Augment - Target creature gets +X/+0 until end of turn, where X is its power.
Augment - Target creature does not have to be a Soldier.
R
Sunrise
Global EnchantmentYou may pay rather than pay Sunrise's mana cost.
Red creatures you control get +1/+0 for each white creature you control.
White creatures you control get +0/+1 for each red creature you control.
"How many kings have fought just for virtue?"
- Mikezan
U
Swamp
Basic Land — SwampL
Swell
InstantTarget creature gets +1/+1 until end of turn. Regenerate that creature.C
Tainted Waters
SorceryExchange control of a Swamp with a land target opponent controls.
Augment - Exchange control of any number of Swamps with lands target opponent control.
U
Terradowser
Creature — Elf1/3Whenever an opponent plays a basic land, you may put a basic land card with the same name from your hand into play.
, : Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and shuffle all other cards revealed this way into your library.
R
The Green Mother
Legendary Creature — Ancient8/9Rebirth 7
During your upkeep, if you control seven or fewer lands, sacrifice The Green Mother.
Creatures you control other than The Green Mother have trample and ": Regenerate this creature"
Whenever a creature is put into play, put two 1/1 green Beast creature tokens into play under your control.
R
Thorn Aegis
Enchant CreatureWhenever a creature blocks or is blocked by enchanted creature, it gets +0/-X until end of turn, where X is its own power.C
Thought Succor
[23632 comments]
Global EnchantmentYou may pay rather than pay Thought Succor’s mana cost.
Whenever a creature an opponent controls enters the graveyard from play, you may draw a card.
"Among the Daritines' inner circle, the knowledge of the departed was too precious to let go of."U
Ties to Home
InstantUntil end of turn, tapped creatures may block as though they were untapped, but deal no combat damage.
All creatures able to block do so.
C
Transfer Impact
InstantAll damage that would be dealt to target creature or player until end of turn is dealt to another target creature instead.R
Tribe of Aktosh
Creature — Beast3/5Protection from enchantments."The semi-intelligent Aktosh were the only ones remaining who could recall when the elves were young."U
True Crown of Dominion
Legendary Artifact EquipmentTrue Crown of Dominion is indestructible.
Equipped creature has protection from all colours.
At the beginning of your upkeep, gain 1 life for each land you control, then lose 1 life for each land an opponent controls.
Tap equipped creature: Return target land to its owner's hand.
Equip
R
True Defender
Enchant CreatureTrue Defender can enchant only a creature you control.
Enchanted creature gets -X/+X, where X is its power.
Effects that alter enchanted creature’s power alter its toughness instead.
: Sacrifice True Defender.
U
Unbounded Horizons
SorcerySearch your library for an instant card and a sorcery card and reveal them. Then put those cards into your hand.C
Undying Urge
Enchant Creature, Sacrifice Undying Urge: Regenerate enchanted creature.
: Regenerate enchanted creature.
U
Unfettered Thinker
Creature — Wizard Cleric1/3If a source would deal 2 or more damage to Unfettered Thinker, prevent that damage.
Rebirth 3
"Not all the world would be able to hurt me."R
Unmake
[2 comments]
InstantDestroy target artifact or enchantment.
Unmake deals X damage to target creature, where X is the converted mana cost of the artifact or enchantment.
C
Unreasoning Pain
InstantUnreasoning Pain deals 3 damage to target creature or 1 damage to target player.
Augment - Target player discards a card.
"After his maiden defeat, Hoda-Ton's burning eyes stirred a dread unease in those who dared meet them."C
Unrestrained Kindness
InstantChoose one — Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
Augment - All players gain 10 life instead.
U
Unscalable Cliffs
[342 comments]
Creature — Wall0/8Defender
In addition to its casting cost, you may sacrifice up to three Mountains.
Put a 0/8 red Wall creature token into play for each Mountain sacrificed this way.
"The last refuge of the great chiefs was the Ciuan Chain, where no army could follow the narrow mountain trails."U
Unstable Irregular
[1 comments]
Creature — Soldier1/1, , sacrifice Unstable Irregular: Shuffle your library, then draw a card.
Evolve 1
"A single waverer can change the face of his entire line."C
Unsuccessful Applicant
[1 comments]
Creature — Soldier1/1Creatures blocking or blocked by Unsuccessful Applicant gain first strike.
, Sacrifice Unsuccessful Applicant: Search your library for a Soldier card and put it into your hand.
Then shuffle your library.
"Yes, boy. Definitely front rank material. Best of luck."C
Unworked Ore
Artifact: Unworked Ore becomes a copy of target artifact, where X is that artifact's converted mana cost."I consider every line, every grain in it for days. And then I start work."U
Voracious Reader
SorceryAs an additional cost to play Voracious Reader, remove any number of blue cards and Islands in your hand from the game.
Add to your mana pool for each card removed this way.
"Delving too deeply into the arcane arts is foolhardy."C
Wailing Banshee
[1 comments]
Creature — Banshee0/2Wailing Banshee does not deal or receive combat damage.
, : Wailing Banshee deals X damage to all untapped creatures. Spend only black mana on X.
R
Waleshan Gentility
Creature — Noble1/2: Gain control of target Peasant until end of turn."You there! A drink for the master!"U
Waleshian Magnate
[2884 comments]
Creature — Merchant1/3Tap a blue creature: Put a trade counter on Waleshian Magnate.
Tap a Merchant: Put two trade counters on Waleshian Magnate.
, remove XX trade counters from Waleshian Magnate: Gain control of target creature or artifact with converted mana cost of X or less.
C
Wall of the Slain
Creature — Zombie Wall0/3Defender
Non-black creatures blocked by Wall of the Slain get -X/-X until end of turn, where X is the number of creature cards in their controller's graveyard.
"The undead warlords realised that heaps of corpses served as an effective deterrent to disobedience."C
Wandering Medicant
Creature — Druid Cleric1/2, : Prevent the next 1 damage that would be dealt to target creature this turn.
: Prevent the next 1 damage that would be dealt to target creature or player this turn.
C
War of Conquest
SorceryWhenever a creature you control deals combat damage to an opponent this turn, you may choose to gain control of target land that opponent controls if you sacrifice that creature."Too much land, too few warriors to defend."
- Wodk excuse for war
U
Watchers of the Door
Creature — Wizard Soldier1/2Whenever a non-token creature comes into play under your control and Watchers of the Door is tapped, you may add to your mana pool.C
Wavehold Crusader
[142 comments]
Creature — Knight Wizard4/2First strike
: Return target creature blocking Wavehold Crusader to its owner's hand.
U
Weathered Trapper
Creature — Peasant1/1Protection from green.
: Add or to your mana pool.
, : Tap or untap target Beast.
U
Webber Brigade
Creature — Elf Warrior2/4 : Target creature loses flying until end of turn.
: Target creature gets +0/+4 until end of turn.
U
Weld Shut
InstantChoose one — Destroy target artifact, or destroy all tapped artifacts.
Augment - Destroy all artifacts instead.
C
Whim of Nature
InstantDeal X damage to target creature or player and prevent the next X damage that would be done this turn to another target creature or player.U
Wildefighter
Creature — Barbarian2/2Haste
Wildefighter attacks each turn if able.
When Wildefighter becomes the target of a spell or ability, sacrifice it.
"One skill, one direction, one thought, one cry."U
Windfront
SorceryWindfront deals 3 damage to each creature with flying and each Wall.
Augment - Creatures with flying may not attack or block this turn.
R
Wodk Aggressor
Creature — Barbarian2/1If an opponent controls more lands than you, Wodk Aggressor has +1/+1 and trample.U
Wodk Grunt
Creature — Barbarian2/3: Switch Wodk Grunt’s power and toughness until end of turn. Play this ability only once each turn."Their muscles strain to follow the orders of their chieftain."C
Words of Woe
SorceryUnless target player discards two cards, add
to your mana pool.
"The incantations of the zombified priests mocked the holy litanies they once spoke, inverting and mangling the sacrosanct words of Zuur."C
Worming Hesitation
InstantPlay Worming Hesitation only during combat after blockers are declared.
Blocking creatures get +0/-X until end of turn, where X is the number of creatures under their owners' control that didn't block this turn.
"An army divided, must fall."R
Worthy Squire
Creature — Soldier1/2Augment - Worthy Squire is a Knight in addition to its other creature types."Two paths to knighthood: the left by name, the right by valour."C
Wretched Spawn
Creature — Mutant2/1: Regenerate Wretched Spawn
Evolve 1
"Filth of the graves that won't stay down. I like it."
- Le'kale
C
Xenophobia
Global EnchantmentAt the beginning of your upkeep, you lose 3 life or discard a card.
Each player chooses a colour.
Whenever any mana not of his or her chosen colour enters a player's mana pool, that player loses that much life.
U
Yesha Bark-shaman
Creature — Barbarian Druid1/2, : Regenerate target attacking creature.
Tap, sacrifice Yesha Bark-shaman: Regenerate all attacking creatures.
U
Yesha Broker
[1 comments]
Creature — Barbarian Merchant1/2: Flip a coin. If you win the flip, put a Barbarian card from your hand into play tapped. If you lose the flip, sacrifice a Barbarian."A negotiator among the tribes depended more upon a sharp knife than a sharp wit."R
Yesha Jarl
Creature — Barbarian1/2Mountainwalk
Barbarians get +1/+0 for each other Barbarian in play.
R
Zuur's Humility
InstantAll Legendary creatures get -2/-2 until end of turn."Compared to His radiance, we are but tiny pinpricks."C

  330 results. (110 Common, 105 Uncommon, 110 Rare, 5 Basic Lands)

  330 total cards in the Confluxion set.
  Type: 24 Artifact, 6 Artifact Creatures, 150 Creatures, 14 Local Enchantments, 30 Global Enchantments, 48 Instants, 48 Sorceries, 10 Lands
  Colour: 50 Black, 50 Blue, 50 Green, 50 Red, 50 White, 30 Artifacts, 10 Land, 40 Multi
  Rarity: 110 Common, 105 Uncommon, 110 Rare, 5 Basic Lands


  Confluxion Set Mechanics:

  Augment X - You may pay an additional X mana as you play this spell to add the stated effect to it.
  If you paid the augment cost, you may add that amount of mana to your mana pool.

  Evolve X - Tap, remove creature from the game.
  You may put a creature sharing a colour with it and with converted mana cost up to X more than its converted mana cost into play.

  Rebirth X - Whenever this creature would enter your graveyard from play, you may remove X cards from your graveyard.
  If you do, put this card on top of your library instead.